// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>

// include DevIL for image loading
#include <IL/il.h>
// assimp include files. These three are usually needed.
// include GLEW to access OpenGL 3.3 functions
#include <GL/glew.h>
// GLUT is the toolkit to interface with the OS
#include <GL/freeglut.h>

// TODO: reference additional headers your program requires here
